Environment Art:

Step into the Environment Art Page, where we invite you to explore captivating realms, from lost cities to picturesque Portuguese towns. Immerse yourself in the intricate details of assets that breathe life into these environments.

These showcased examples merely scratch the surface of our capabilities. Whether you're in need of meticulously crafted environments for gaming or cinematic endeavours across diverse genres, we've got you covered. Alternatively, we can create individual assets tailored to enhance your specific game or cinematic vision.

The Lost City of Atlantis:


Step into the mesmerizing realm of Atlantis, where our journey began with thorough research into Plato's tales, complemented by scientific insights that inspired our unique interpretation. Drawing inspiration from Greek, Egyptian, and Mesopotamian cultures, we seamlessly integrated these elements into the submerged world.

Atlantis, envisioned as a cinematic masterpiece, serves as the centrepiece for our public launch. Allow yourself to be guided to the majestic ziggurat by a friendly fish companion, marvel at statues depicting ancient gods, and uncover the rich narrative through intricately carved details.

As you traverse the city, be vigilant near the entrance where guardian statues stand sentinel. Rest assured, while their imposing presence adds to the mystique, we assure you of a safe and immersive experience in the lost city of Atlantis. Enjoy the exploration!

Software Used: Gaia, Blender, Maya, Zbrush, Marmoset Tool bag, Substance Painter, Substance Designer, Unreal Engine 5.

Lisbon, Portugal:

Step into the tranquillity of a scene inspired by the "Miradouro de Santa Luzia" in Lisbon, Portugal. This location was carefully chosen for its breathtaking view of the Tagus River, serving as a poignant reminder of Portugal's rich nautical heritage. Amidst this serene setting, you'll encounter a solitary cittern patiently waiting for a melody or find yourself captivated by the mesmerizing Azulegos, paying homage to Portugal's artistic essence.

As you unwind beneath blooming flowers, immersing yourself in the harmonious sounds of the river, our aim is to transport you to a haven that radiates warmth and culture. However, be mindful not to linger too long; the allure of this picturesque escape may make returning to reality a reluctant task.

Software Used: Blender, Speed tree, Zbrush, Marmoset Tool bag, Substance Painter, Substance Designer, Unreal Engine 5.

Statues:

Fear not if you missed glimpses of the statues during your exploration of The Lost City of Atlantis. These statues serve as tributes to significant ancient gods, each meticulously crafted to narrate the tales of these deities. The formidable Guardian statue, positioned at the entrance of Atlantis, draws inspiration mainly from the Greek Sphinx and Mesopotamian Lamassu.

Wandering through the plaza, you'll encounter smaller statues inspired by Greek Gods and Goddesses, influenced by the "Return of the Gods" exhibit at the Liverpool World Museum. However, exercise caution, don't linger too long. After all, who's to say whether these lifelike statues are merely stone figures or something more mysterious?

Software Used: Metahuman, Mixamo, Maya, Zbrush, Substance Painter, Substance Designer, Marmoset Tool bag, Photoshop.

Alidade Telescope:

On the hunt for 3D assets to enhance your scene? Grab hold of this telescope, specially crafted to aid in your search. The Alidade Telescope served as inspiration, prompting us to bring its intricate details into a 3D space. The project proved to be an enjoyable endeavour, offering us the chance to showcase our adept hard surface skills. Did you know none of the model was sculpted? Instead, every detail was meticulously hand-modelled using industry standard software. Curious to delve deeper into the process? Perhaps you'll uncover what you're seeking as you peer through the lens of this telescope.

Software Used: Blender, Marmoset Tool bag, Photoshop, Substance Painter, Substance Designer.

Download our Free Environment Art Brochure Here: